HOW TO IMPORT GROOVES INTO CUBASE SX
For some strange reason, the latest version of Cubase SX does support importing MIDI groove files (Maybe they did this so you must use the Hitpoints feature!?). Soooo, you must import your grooves as a WAV, REX or RX2 file formats. The easiest way is to import an Audio file into Cubase, and using the Hitpoints feature, create a groove template from the audio file (Menu: Audio / Hitpoints / Create Groove Quantize). Now honestly, creating Hitpoints from an Audio file is not foolproof. In fact I would go so far to say that it sucks. Cubase is attempting to do the same thing that Recycle has done so well. You will actually have to do some manual editing. For example, I imported a straight hi-hat SOLOED out and it still could not find the Hitpoints automatically. I know what you are saying, I have a hundreds of MIDI files as grooves, how will I get them into Cubase? Well this part is not so fun. Open your MIDI Groove file in Cubase, and export it as a WAV (Menu: File / Export… / Audio Mixdown). Then import the WAV back into Cubase and use do: Audio / Hitpoints / Create Groove Quantize). Actually I have had quite a bit of fun this way, I have exported and imported FruityLoops, OrionPRO and AKAI grooves (as WAVs). That’s all for now. Let me know what YOU come up with.


